LibHTTP2LibHTTP is a general perpose library for UnrealEngine2. It allows you to fetch files stored on webservers.
Version 2 of this library has quite some improvements:
- HTTP/1.1 support
- Cached resolves
- Redirection history
- Chuncked encoded files are automatically decoded
- Much more delegates
- Referer send on follow redirect
- Timeout handling
DownloadThe downloads include the binary .u file and the source. DO NOT recompile the source, use the binary, or else users can get a "modified package" error.
Lesser Open Unreal Mod License Version 1, March 2004 0. Definitions "Program" the work, either in binary or source form, that has a notice attached to it stating that it has been released under this license it by the copyright holder. "Modification" a derivate of the Program or any other work based on the Program "Linking" using parts of the Program, or using parts of any other work, thus creating a direct dependency "You" the licensee "Runtime Environment" the virtual machine or operating system required to run the Program, as released by the Publisher or Creator of said runtime environment. This includes any extentions or updates for the runtime environment released by the Publisher or Creator. 1. License Herewith everybody is granted permission to copy and distribute verbatim copies of this document. The only restriction lies on changing the content, with the exception to translation of this license. This license applies to the Program that has been released under this license. The license only applies to copying, distribution and modification of the Program. Execution or output of the Program are not covered by this license, however the right for additional limitations on the use (that do not cover copying, distribution or modification) is granted to the copyright holder. This license is only valid when all terms in this license comply with the licenses of the dependecies of the Program. This includes the license of the possible required runtime environment. 2. Copying and distribution You are granted to copy or distribute verbatim copies of the Program, on any medium, or in any format as you see fit. You are not limited to charging a fee for the physical act of transferring the copy, nor are you limited to provide warranty for the Program in return of a fee. Unless this is prohibited by the license of the Runtime Environment. Any distribution of the program should be accompanied with a verbatim copy of this license. 3. Modification You are allowed to modify the Program, or portions of it, therefore making it a derivate of the Program. You are allowed to distribute your modifications under the following conditions: - You must clearly state that it is a modification or derivate of the Program - The original copyright notice must be kept intact - The modified files must contain notices of the changed made to it - The Modification must be released under the same license as the Program - Distribution happens in compliance with section 2 4. Source The original source of the Program or Modification must be freely available on request. 5. Linking The license grants exclusive right to link with any part of the Runtime Environment, as provided by the publisher or creator of said Runtime Environment. Reusing pieces of source code available in the runtime environment in the Program is only allowed under the following terms: - the "borrowed" code is clearly marked to originate from the runtime environment, quoting the original copyright. - the following notice is added to the top of the file: "This file contains portions of code from the runtime environment." The right to "port" the Program to another runtime environment is reserved for the copyright holder. 6. NON WARRANTY THIS SOFTWARE DOES NOT COME WITH A WARRANTY OF ANY KIND, UNLESS NOTED OTHERWISE BY THE COPYRIGHT HOLDER OR WARRANTY PROVIDER. THE ENTIRE RISK OF THE PERFORMANCE AND QUALITY OF THE PROGRAM LIES WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU WILL ASSUME ALL COSTS FOR REQUIRED OF REPAIR OR CORRECTION.
UnrealEngine2 supportVersion 2 has been developed using the UT2004 build of the UnrealEngine2. However, there's a big chance that this library also works on other UnrealEngine2 build without much additional work.
If you are going to use this library on a diffirent build of the UnrealEngine2, please notify me (elmuerte at drunksnipers.com) so we can create a release version of that build.